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XR and its potential for Europe
How can XR positively contribute to environmental sustainability? đł Immersive experiences can impact sustainability by providing solutions to change peopleâs habits towards more sustainable behaviour. Behaviour change takes time, but there are already clear examples...

Gains from VR/AR solutions
EU Commission published a VR/AR Industrial Coalition Strategic paper comprehensively talking about the opportunities, challenges and potential of the industry to digitalise the working processes of enterprises. As the main Insight, weâve chosen to emphasise the...

Work from home benefits
Aksoy C.G., Barrero J.M., Bloom N., Davis S.J., Dolls M., & Zarate P., in their recent paper on âWorking from Home Around the Worldâ, conducted a global survey of working arrangements in 27 countries and conclude the pros & cons of remote, hybrid and full-time...

The four challenges of remote working and how to overcome them
Even as businesses bring their teams back to the office, remote working remains popular across many sectors. Tech workers, for example, are still spending on average more than half of their work week at home, enjoying the freedom, flexibility and reduced commuting...

The efficacy of VR training
âVirtual reality-trained participants had significantly higher accuracy and produced fewer timeouts than those trained using non-interactive methods, demonstrating a successful transfer of skills between virtual reality and the real world.â This is a result of the...

What businesses plan to do in the metaverse
PwC conducted a survey of over 5K consumers & 1K business leaders to find out how companies use metaverse now & what they expect from it in the future. And in fact, 82% of executives expect metaverse plans to be part of their business activities within 3...

Four major remote work challenges
The COVID-19 pandemic outbreak changed the way millions of people work. Bin Wang, Yukun Liu, Jing Qian, Sharon K Parker explored the challenges of remote workers in the paper âAchieving effective remote working during the COVID-19 pandemic: a work design perspectiveâ....

Glue Customer Showcase: IQM
IQM is a leading quantum computing hardware company and a key player in Europe's vibrant quantum ecosystem. Having partners and customers all over the world, it is essential for IQM to have an efficient way of presenting its world-leading technology. IQMâs challenge...

The COVID-19 transformed the business operations
McKinsey & Company in their article âFueling digital operations with analog dataâ brought up interesting insights about four irreversible shifts that have transformed the operations landscape. The trigger of these changes is the COVID-19Â pandemic that pushed...

Purposefully designed virtual spaces
Why a virtual space should be well designed & match the purpose of your virtual meeting? Mark Roman Miller, Neeraj Sonalkar, Ade Mabogunje, Larry Leifer, and Jeremy Bailenson, from Stanford University, conducted research on synchrony in three-person teams and...

VR productivity framework
It is not a secret that productivity is crucial for the success and growth of any company. Thatâs why organisations invest in increasing employeesâ productivity. One of the best ways to raise your employeesâ output is to provide them with efficient collaboration tools...

Creating presence in VR: why it matters and how we do it
Presence, as every good virtual reality creator will tell you, is fundamental in VR. You often hear it described as VRâs âsecret sauceâ. Itâs the feeling of being physically present in a virtual world. Or, in the words of journalist and author Peter Rubin, itâs âwhat...

How VR can help to reach Net Zero by 2050
International Energy Agency (IEA) has published a âNet Zero by 2050â report mapping the changes that the global energy sector should make to reach the goal. This report is especially interesting because it talks not only about how much emissions should be reduced but...

Glue Customer Showcase: T-Systems MMS
T-Systems Multimedia Solutions (MMS), a division of Deutsche Telekom, supports large corporations and medium-sized companies in their digital transformation with around 2,100 employees at nine locations. Having remote team members and customers asks for an efficient...

Work-From-Anywhere concept
Work-from-home (WFH) become a new norm for many companies after the pandemic. Now some companies go even further and implement a new concept called Work-from-anywhere (WFA), meaning that employees can live where they want. WFA provides geographic flexibility and is...

The Key Components of a Metaverse Strategy and Capability
How the metaverse will remake your strategy? Boston Consulting Group (BCG) has published an interesting article âHow the metaverse will remake your strategyâ with plenty of real-world use cases for a broad range of industries. In our today's Glue Insight we want to...

Expressive avatars increase social presence
âParticipants interacting with highly expressive avatars felt more social presence and attraction and exhibited better task performance than those interacting with low-expressive avatarsâ This is the statement from the results of the research study by Wu Yuanjie, Wang...

Is your VR avatar as expressive as you are?
In real-world interactions much of our communication is nonverbal. Gestures, facial expressions, head movements and eye contact help us convey what weâre feeling and get our message across. Nonverbal behaviors are just as important in virtual reality. While we...

Sustainability action plan for travelling
IBM Institute for Business Value published a âBalancing sustainability and profitabilityâ report, focusing on how companies should act to protect the environment and stay profitable by adapting to the behaviour changes of the consumers. Travel & mobility is one of...

Immersive virtual reality advantages in education
Immersive virtual reality provides a significant advantage in education. This is concluded in a systematic literature review study by Hamilton, D., McKechnie, J., Edgerton and E., Wilson C., which examined 29 research papers in the field of VRÂ application in education...

Collaboration in immersive virtual environment
Researchers from Cornell University, Negar Khojasteh and Andrea Stevenson Won, have recently published a longitudinal study on collaboration in immersive virtual environments and examine how individual users adapt and work together in VR over time. Glue Team found 3...

Post Covid-19 study of Microsoft US employees
âRemote work caused the collaboration network of workers to become more static and siloed, with fewer bridges between disparate parts.â These are the results of the post-COVID-19 study recently published in Nature and performed in 2020 with 60,000+ Microsoft US-based...

Why you need immersive VR education in your workplace
The great thing about interactive and immersive experiences is that you remember them. Writing this, I recall a visit to a museum in Stockholm twenty years ago where I spent an hour in an exhibit plunged into total darkness to experience what itâs like to be in the...

Collaborative creative teams drive higher business performance
McKinsey & Company recently published a report based on data from 3 million designers in more than 100 000 design departments and an in-depth survey of over 250 businesses to identify how design departments can drive the business performance of the company. The...

Social interactions in VR are similar to F2F interactions
âSocial interactions in VR are very similar to face-to-face interactions.âThis is one of the findings from the study âRealistic motion avatars are the future for social interaction in virtual realityâ done by Shane Rogers, Rebecca Broadbent, Jemma Brown, Alan Fraser,...

Gartner Hype Cycle of different metaverse technologies
Metaverse was widely discussed two weeks ago at the World Economic Forum at Davos 2022. We took a closer look at the dialogue at Davos as well as checked the Metaverse focused FT Live Panel hosted in the partnership with HCL Technologies. Here are the most interesting...

VR can help with global climate emergency
"The future of our planet depends on business cutting carbon emissions and ingraining more sustainable practices into their operations" states Punit Renjen, Deloitte Global CEO. Deloitte polled more than 2,000 C-suite executives across 21 countries to examine business...